Totem Repair Shop is finished! All that remains to be done is to optimize it for printing and for sharing on the web, then I will post it here. That post will include a link to a larger version so the detail can be more easily seen.
For my own curiosity, I will make at least one digital print of it to see how it holds up in the real world as inks on paper instead of being millions of glowing pixels on a flatscreen monitor. That test print will have to wait a couple weeks while we replace the computer used to communicate with our printer. Hence, I will not be posting the full finished version of this project until I am satisfied that it yields a good print.
I was surprised by how involved this project became. I thoroughly enjoyed creating it and I learned a lot about the potential of Painter software. The completion of this project frees me to focus all my time and attention on my next digital adventure: animation.
After a full year of digital drawing and painting, I feel confident enough at last to seriously commit to creating digital animation. Depending on how an animation is set up it can require from 12 to 30 drawings for just one second of on-screen action! It is going to be a LOT of drawing. Animation is labor intensive and slow-going!
After personally testing several programs and reading a lot of reviews, I decided to use Toon Boom Animate 2 for my first project. I will also be using images created and processed in Photoshop and Painter and compositing everything in Adobe After Effects. Initially I will be focusing on traditional 2D frame-by-frame animation, which lately I have seen being referred to as tradigimation when accomplished using software instead of paper, pencil, ink, and paint.
Animate 2 comes complete with a nice steep learning curve and an 870 page user guide. A computer geek’s delight for sure. I certainly have my work cut out for me with this new direction.
Hopefully, fairly soon I will be able to tell you and show you how my animation progress is going. But, until I have some actual animation news and/or examples to share, my posts in the near future will contain previously unpublished material from the NFMOA archives involving sound, sculpture, drawing, and painting. Right now I am busy getting acquainted with the software and its tools and busily searching for and developing story ideas.